AI Insights · Timothy · July 2022
Top 5 Chibi Games Performance in the UK for Q2 2022
Discover the performance trends of the top 5 chibi games on a unified platform in the UK for Q2 2022, including weekly revenue, downloads, and active users.
The second quarter of 2022 saw varied performance among the top 5 chibi games in the United Kingdom on a unified platform. Below, we dive into the weekly revenue, downloads, and active user trends for these popular titles, based on data from Sensor Tower.
Pocket Love!
Released by HyperBeard Inc., this game experienced fluctuating weekly revenue, starting at $2.2K in late March and declining to around $1.1K by the end of June. Weekly downloads peaked at approximately 19K in early April but saw a general decline, ending the quarter at around 9.6K. Active users also saw a decrease, from nearly 50K at the start of the quarter to just over 40K by the end.
Dreamland Story: Match 3
Published by Remi Vision, this game had a steady revenue stream, ranging between $1K and $1.6K throughout the quarter. No download or active user data was available for this period.
Cut the Rope
ZeptoLab UK's classic game showed stable weekly revenue, hovering around $700, with a slight increase to nearly $800 by the end of June. Weekly downloads were fairly consistent, averaging around 5.7K, with a slight dip in early June. Active users remained steady, starting at approximately 19.9K and ending at around 17.1K.
Fluvsies - A Fluff to Luv
This TutoTOONS game saw its weekly revenue peak at $1K in mid-April, then fluctuating between $500 and $700 for the remainder of the quarter. Weekly downloads peaked at 8.3K in mid-April, with a general downward trend, closing the quarter at 5.9K. Active users experienced a rise to nearly 50K in mid-April but declined to around 36.7K by the end of June.
Pou
Zakeh Limited's game showed a significant increase in weekly revenue, starting at $1K in late March and peaking at nearly $1.9K in early April. Weekly downloads peaked at approximately 6.9K in mid-April but dropped to around 3.2K by the end of June. Active users started strong at 116K, peaking at 131K in mid-April, and then declined to around 108K by the end of the quarter.
For more detailed insights and additional data, visit Sensor Tower.